Here is the stand alone version of the Quake3 Mod Jump Pads that doesn't rely on the quake3_base.amxx natives.
You can use this when running any of the quake 3 mod maps for CS1.6.
This can also be used for testing when making a Quake 3 Mod Map.
This plugin scans your map for trigger_multiple entity names : jumppad pushpad
You can control the power of the pad by setting a number in the "target" value of the entity in your map. The higher number, the higher the pad will push you.
Check out the Quake 3 Arena mod for CS1.6 Here :http://gamebanana.com/projects/34995
Check out the Quake 3 Mod Mapping Section for CS1.6 Here :http://cs.gamebanana.com/maps/cats/8766
Interested in making your own jump pads in your map? Check out the Jump Pad Prefab pack here : http://cs.gamebanana.com/prefabs/6952